UE5 ControlRig issue
On YouTube, people talk about features, how-to, step-by-step... but... it boggles me why no one talks about the issues. Today, I'm going to write one about our beloved ControlRig. 3 facts. Inside your ControlRig code, you won't be able to obtain/read this FInterped Alpha value. ControlRig stops, ticks no more, onces the alpha reaches 0. There's no... OnStartTicking but only a constructor for you to initialize your values. What's the issue then? Say, you have a ControlRig that controls character's spine, chest, neck, head and eyes bones, controls character's looking at direction. Inside the ControlRig code, instead of a "instant snap", normally, you'd want to "interp" LookAt location from [current looking direction], which is decided by the current animation, to [where you want the character to look], to achieve a natural looking result.. So, we need 3 variables. CurrentLookAt (from animation), TargetLookAt (look at target) and InterpLoo...