A brief intrruduction to my ControlRig_LookAt implementation.
English 日本語 中文 A brief introduction to my ControlRig_LookAt implementation There are total 7 controls. bool EnableLookAt and Vector3D LookAtTarget . ELookAtHelper_TorsoOverwrite EnableLookAt_Torso and Vector3D LookAtTarget_Torso . ELookAtHelper_Overwrite EnableLookAt_Eye and Vector3D LookAtTarget_Eye . bool CapLookAtZ . When EnableLookAt == true, it rotates pelvis, spines, neck, head and eye bones. When EnableLookAt_Torso == Overwrites, you get to rotate pelvis & spines seperately. When EnableLookAt_Torso == Disable, rotates nothing below neck bone. When EnableLookAt_Eye == Overwrites, you get to rotate eyes seperately. CapLookAtZ == true, the system will 1. prevent from happening if the target is too close or ri...
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